overdrive.kaz
Stashes from retro to modern gaming
Thursday, June 23, 2011
Sunday, June 5, 2011
Silent Hill Origins
i was playing SH Origins this morning and... i was really piss! D:<
1. button delay command > so damn slow.. when you run or want to go to a menu.. it makes you press many times instead of just one. what the f???
2. breakable melee items > iron weapons break on human flesh? what the f??
3. directional control sucks > how can i move backwards and sidewards when its always moving in front?? sigh...
4. menu is damn complicated > select for menu.. O for cancel.. press L1 R1... why not display all items in a single menu like SH 3, or RE like menus. stupid..
5. the stamina of running sucks > its not realistic... it makes gamers piss.
6. saving time is very way too long. i mean what the f???
7. and its boring. too many loading screens when entering room.. i am playing the playstation 2 version. huhuhu so horrible.
8. camera doesn't sync with directional controls.. i mean.. like your moving forward then you press L1 then suddenly your moving backwards.. sigh.. bad camera feature. >_<
9. shotgun???? i mean what the f?? you fire at three enemies and the bullets won't spread?? its on single target?? T__T...
padaun pa ni???!!! T__T...
Saturday, June 4, 2011
Nintendo Gamecube
It's the Nintendo's contender along with the Playstation 2 and XBOX in the sixth generation video game consoles . It's the first of Nintendo's that utilizes mini optical disc. From N64 there were changes like new controller design, new hardware architecture, new level of games, new excitement and fun.
First lets get start of its cubic form that measures 5.9 × 6.3 × 4.3 inches. Similar with the N64 design in the front, it has a four controller slots, and the new two slots for the memory card. At the top is the Disc Loader, and function buttons for power, reset and open.
It looks neat, solid built, and has a handle at the back portion for carrying purpose. Air holes from both sides and at the back for heat exhausture. I have the DOL-101 model and at back are the AV OUT port and power port. It still uses the same analog AV cable from the Super Famicom and N64. Overheat is not much of an issue because of its 12V power consumption and a cooling fan inside the console.
There's a big change in controller design, that something we didn't seen before. It's one of the unique controllers, I've ever played. I kind of like using its analog rather than it's D-Pad. I'm not feeling much comfort of it. It's further from the left thumb and a bit smaller in size. It's more like of a Gameboy Advance D-Pad. I like how they placed the A button in the center. It's usually what gamers do, pressing that big A button most of the games. The left and right triggers are like of the dreamcasts, that it travels a bit space when pressed.
(Games)
Don't mess with the Gamecube because it has again exclusive games from Nintendo and some from the third parties. The game library is good, but some have poor library genre like Fighting games and Role Playing games. It uses a standard miniDVD media, that stores up to 1.5GB. That is why mostly great games like Resident Evil (Remake), Resident Evil 4, and Metal Gear Solid: Twin Snakes, utilizes two mini discs.
That's all for now for my Nintendo Gamecube review. See you guys next time and have a great day.
Tuesday, May 31, 2011
What to do list....
Monday, May 2, 2011
Castlevania: Order of Ecclesia (Review)

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Author: Roniel P. Flores
Date Created: May 10, 2011
Notes: UPDATED: MAY 23, 2011
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Game Title: Castlevania: Order of Ecclesia
Game Developer: Konami
Game Released: October 21,2008 (US)
Game Website: http://www.konami.jp/gs/game/dracula_ds3/
Game Type: Action Adventure
Game Platform: Nintendo DS
Game Rating
a. Gameplay - 5/5
Castlevania: Order of Ecclesia is a 2D side scrolling action game similar of the two previous Castlevania games of Nintendo DS. Introducing the new Glpyph system which allows you to use weapons, magics, skills, and status changes in just one function. The game is slightly fast and you can do lots of things like glyph combo's and strategies. Enemy AI is good and better including the bosses which you will have a good time with. For the stages, it's not only one big dracula's castle, but for the first part you are able to explore places like a monastery, forest, village, channel, island, lighthouse, mountains, and caves. The last part will be the castle until the game ends and of course the game do have NPC's and side quests for more adventures and fun.
b. Graphics - 5/5
Brilliant architecture design and uses a lot of 3D rendering backgrounds. The effects are awesome like the glyphs, mists, water waves, bloods, flames and lights. Stages are well mixed up with the effects like in the Kalidus channel were there are water waves, dark clouds, and the shaky cargo ship in the background. The Dracula's Castle is awesome like the library area where there are lots of books scattered over the place. Other castle portions as well like the Underground Labyrinth and Barracks have awesome designs. Character and enemy motions and designs are improved as well.
c. Sound - 4/5
The sounds are well arranged. There are lots of sound effects for Shanoa like when you do attacking, casting a spell, or being hit by an enemy. Voice acting are also included in the characters like Shanoa, Albus, the villagers, and some enemies. Bosses also growls everytime when they are slayed or sometimes when the battle has started. The sound effects of the stages are well recorded like the wind and water are examples. Background music are impressive as well of its orchestra sound mixed with modern beat.
d. Story 4/5
Castlevania: Order of Ecclesia takes the story of Shanoa, a chosen member of the Ecclesia with her magical glyphs to fight evil, and to stop the return of Count Dracula. The story is unique to any Castlevania games because there are no Belmonts involved to fight. The first part of the game is to retrieve the stolen Dominus glyphs, and the second part of the game is to explore Dracula's castle. Mixed with action, adventure and drama, the game focuses on different people that links in the event.
e. User Interface 4/5
For a great game like Castlevania: Order of Ecclesia, I would prefer buttons and controls like the standard controller size. But since its on the Nintendo DS, it's still forgiving if you'll get used to it. The controls is still similar with the previous castlevania games and to other non-castlevania games as well. The Nintendo DS takes advantage again for some menu's to be displayed on the other screen to cut off menu selection by pressing start button. I would prefer DSi XL to experience its best.
f. Replayability 5/5
Beat the game to obtain secret modes like Albus Mode, Boss Rush Mode, Hard Mode, and be able to play music at Sound Mode. There is this item called Magical Ticket were anywhere in the game once used, it will teleports you back to the village. This is one advantage for not taking all the way back and killing again the enemies. For the stages before Dracula's castle, there are 2 to 4 entrance or exit way to choose. So if you still have incomplete glyphs you can go back anywhere in the game as easy as that.
Gameplay Screenshots:
(wala)
Gameplay Video Links:
(wala)
Gameplay Tips:
A tip to this game is to complete the quests of the villagers because they offer unique items like healing items, armours, and accessories. Also to acquire high level glyphs to add damage points.
Wednesday, April 13, 2011
Castlevania: Dawn of Sorrow (Review)

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Author: Roniel P. Flores
Date Created: May 9, 2011
Notes: Game Review
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Game Title: Castlevania: Dawn of Sorrow
Game Developer: Konami
Game Released: August 2005 (JPN)
Game Website: http://www.konami.jp/gs/game/dracula_ds/
Game Type: Action-Adventure
Game Platform: Nintendo DS
Game Prequel: Castlevania: Aria of Sorrow (Gameboy Advance)
a. Gameplay - 5/5
A 2D side scrolling action game that involves slaying zombies, monsters, vampires, and other forces of demons. Similar to Aria of Sorrow, the main character can do physical attack, use a sub-weapon, special skill, backslide, and draw souls from the enemies by chance. Using souls and execute weapon combination are the essence of the game or called the Tactical Soul System. Added features like critical attack, two sets of soul equip, perform magic seals through stylus, separate map screen, NPC (Yoko) for weapon upgrade, and NPC (Hammer) for consumable item merchant are examples. Nothing gets any better with Castlevania: Dawn of Sorrow for its hard to beat monsters and tough gigantic bosses to slay.
b. Graphics - 5/5
Castlevania: Dawn of Sorrow is so good for the handheld's first Castlevania entry. Well designed stages and has sensation animation effects. Attacks and skill effects improved as well compared to Aria of Sorrow in GBA like the flames, bloods, lights are examples. Boss designs are really looks creepy and nasty. Textures are very good as well. The artwork of the characters if you noticed also has changed into like anime style compared to its prequel.
c. Sound - 4/5
The sounds really suits well on Nintendo DS stereo speakers. Dubbings are good and short. Sound effects are perfect. Background musics are well composed and arranged. I would also like to recommend Castlevania: Dawn of Sorrow to play on a headphones to experience much feel of the slaughters, stabs, slash, screams, and all the violence you could imagine in this game.
d. Story 3/5
Castlevania: Dawn of Sorrow continues the adventure of Soma Cruz to fight an evil cult that wants to resurrect the dark lord or once called Dracula. The story happened in a modern time where the cult's base is a facsimile of Dracula's castle. Together with his friends Mina, Julius, Genya, Yoko, and Hammer, they succeeded the battle and defeated the cult. It's basically a sequel and similar to Aria of Sorrow with new enemies. Like its prequel the game also offers a bad and a good ending.
e. User Interface 4/5
The controls are very similar to any other games like Megaman X that square (y) button for attack, x (b) button for jump and start for menu are examples. If not comfortable, there is a button configuration option provided. I feel less comfort of the handheld because there isn't much grip for control. Sometimes when the battle gets busy I accidentally pressed any upper triggers that could lead to mistakes. The dual screen of the Nintendo DS helps you a lot because the map screen and some status information are now separate.
f. Replayability 5/5
If you haven't collect some items or souls, there are portals around the castle which helps to travel back. Also once you beat the game, there are secret modes that will be unlocked, these are the Julius Belmont Mode, Boss Rush Mode, and Sound Test Mode. In Julius Belmont mode you will have to play the game from the start using Julius Belmont and so as Alucard. Yes its Alucard, and you will be reminiscing Castlevania: Symphony of the Night using Alucard. In Boss Rush Mode you will have to fight bosses from the start to the end.
Gameplay Screenshots: ( can't post pics here? :D )
Gameplay Video Links: (coming soon)
Gameplay Tips:
By gaining enough money you can buy lots of healing items. There is a room in the game where there are treasure chests that contains lots of coin. It is guarded by a Final Guard enemy and you could just skip the battle and go for the treasure chests and once done you can go outside and reenter the room for another. For the weapon side I would suggest the Masamune sword because of its fast attacking delay and has good damage points. One last thing is that I recommend the Mandragora soul to be easy and safe for the final boss battle.
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still have to edit at home. bwahahaha!! :D