Wednesday, June 9, 2010

Video game controllers that I grew up


Nintendo Famicom
One of the early D-pad controller that comes with two main buttons for gameplay and two sub buttons for game menu. The Famicom controller is simple and just by playing 8-bit games defines the controller's beauty and design. Hard plastic covered with a metalic plate looks decent and elegant. It's light weight makes hours of gameplay and is suitable for all ages. Later, third party famicom controller comes with a turbo feature that will enable the main buttons to press rapidly for some games that needs boost.


Super Famicom

The innovated controller that first introduced the X,Y,B,A cross style buttons, and a left and right upper trigger buttons. The stylish color coding buttons appeals to many gamers for its design, and comfort. Gamers can have many button combinations with some games than its predecessor the Famicom. It is light, and easy to maneuver. Grip is perfectly fit in your hands and rock your games hard.


Sega Megadrive

The first Sega Megadrive controller was a 3-button feature. Later, Megadrive 2 console introduced the 6-button controller. The 3-button controller is slightly bigger than the 6-button controller for both grip and buttons. The 3-button controller works perfectly in most Megadrive games. The A,B,C is easy to familiar rather indicating X,Y,B,A or something, and is simply has a start button only for game menu. The 6-button controller works perfectly with fighting games like Street Fighter and Mortal Kombat. With its arcade look like design, most gamers will prefer the Sega 6-button control for fighting games. But I found difficult that this controller is hard to combinations like if you want to press X and Z or A and Z like something. Not much like of a button combination type, but rather a button alternative type controller. The 6-button controller also has a upper right trigger button for I don't know what's this for.


Sega Saturn

Not much like of a Sega Megadrive 6-button controller. The Sega Saturn controller has a left and right upper trigger buttons for more control and combination. Its just slightly the same as the megadrive 6-button controller, and uses color coding for buttons A, B, and C.


Sony Playstation

Similar to the Super Famicom controller. The Sony Playstation innovates design for more comfort. It has a 4 upper trigger buttons, and offers more control, option, and combination for both games and the gamers. This was the first controller that uses color coded symbols in the main buttons. The triangle, square, x, and circle was such a design back then. Later, they released the dual-shock version that offers two analog sticks and a vibrating feature. Now, do you think that playing games with a vibrating controller is fun? Well, it doesn't. Vibrating just makes me piss, and it's so disturbing, and most of all it's annoying. If you want a good vibrating feature on a video game? Try go to the arcade, and not in a home video game console. Finally these annoying analog sticks are just exceed to its price. Mostly games doesn't have a feature on this especially on that damn right side analog stick. It maybe sounds realistic? but playing games using these two analog sticks are damn disaster. On the good side so far, the first playstation controller is my favorite.


Nintendo 64

Much innovated controller with its weird looking design, and style. The Nintendo 64 controller mainly uses its analog stick for most of the games. So, when using the stick, you have to place your left hand at the middle grip section like shown in the photo above. The main buttons are A, B, and four C buttons. Like, seriously four C buttons? C up, down, left, and right. Much like of a right D-pad buttons. The pattern is much similar to the Sega Megadrive 6-button controller, but anyway it has a left, and right upper trigger buttons, and Z button at the back of the controller. Its like the grip of triggering a gun. The select button was removed unlike the previous nintendo controllers, and it has a slot for Controller Pak for save games, and rumble pack for vibrating feature. It's good that memory card is put in the controller rather than putting it in the main console and vibrating feature is detachable.


Sega Dreamcast

Not bad as the first 128-bit video game controller. The design and its stylish appeal looks good and comfortable for some features. The analog stick is much more comfortable placing in the left most part, and as of the D-pad is just below on it. The color coded buttons are much more like of a Super Famicom controller. The left and right upper trigger is not much of a comfort. Simply putting a button would be perfect, but a gun looking trigger? Come on... The grip is not bad as for many people said that the controller is quite oversize. It simply defines as the dreamcast itself. The center part of the controller is for visualizing the display of the VMU. It's a memory card that has some display screen. Much more like of a pocketstation in the playstation. It has two memory card slots for more storage. Adding up to 4 controllers, makes the dreamcast holds a lot of save games storage than the previous controllers existed. Finally, I'm glad they didn't put a vibrating feature on this controller.


Nintendo Gamecube
Now here's a big change in controller evolution that we didn't seen before. It's one of the unique controllers, I've ever played. Presenting the Nintendo Gamecube controller with its strange, but nice and awesome design. The D-pad is unusual because its size is more like of a Gameboy Advance D-pad and a bit stiffer compared to the N64 D-pad. I'm not quite comfortable on it because it's a little further in the left thumb and makes me want to use the left analog instead. Z-button is now on the the upper right trigger and I like it because of its responsive click The left and right triggers are like of the dreamcasts, that it travels a bit space when pressed. Strange main buttons compared to any other controllers. I have no idea what went to this but its still fine. The 8-direction Analog stick represents the C buttons. Only God knows what, I don't much have to say about this yellow stick. Overall, the controller is still a piece that decides a game over or not.

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